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	<id>https://certified.wiki/index.php?action=history&amp;feed=atom&amp;title=Half-Life_2%3A_Episode_Two</id>
	<title>Half-Life 2: Episode Two - Revision history</title>
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	<updated>2026-04-30T17:10:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://certified.wiki/index.php?title=Half-Life_2:_Episode_Two&amp;diff=5325&amp;oldid=prev</id>
		<title>Admin at 08:35, 29 April 2026</title>
		<link rel="alternate" type="text/html" href="https://certified.wiki/index.php?title=Half-Life_2:_Episode_Two&amp;diff=5325&amp;oldid=prev"/>
		<updated>2026-04-29T08:35:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:35, 29 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|label1=Series&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|label1=Series&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|data1=&amp;#039;&amp;#039;[[:Category:Half-Life|Half-Life]]&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|data1=&amp;#039;&amp;#039;[[:Category:Half-Life|Half-Life]]&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|creator=Admin&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Content Game&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Content Game&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://certified.wiki/index.php?title=Half-Life_2:_Episode_Two&amp;diff=4389&amp;oldid=prev</id>
		<title>Admin at 12:11, 8 March 2026</title>
		<link rel="alternate" type="text/html" href="https://certified.wiki/index.php?title=Half-Life_2:_Episode_Two&amp;diff=4389&amp;oldid=prev"/>
		<updated>2026-03-08T12:11:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:11, 8 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|introduction=&amp;#039;&amp;#039;&amp;#039;Half-Life 2: Episode Two&amp;#039;&amp;#039;&amp;#039; is the second chapter in Valve&amp;#039;s episodic continuation of the Half-Life 2 story. It follows Gordon Freeman and Alyx Vance as they escape the ruins of City 17 and journey through the wild, post-apocalyptic landscapes beyond. Their mission is to reach a Resistance stronghold called White Forest, where they hope to stop the Combine from opening a massive portal to their home dimension. The game features expansive outdoor environments, intense vehicle-based combat, and new enemy types like the fast-moving Hunter synth and the aggressive Antlion Worker. As the story unfolds, players confront larger battles, solve environmental puzzles, and uncover deeper secrets about the Combine’s plans.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|introduction=&amp;#039;&amp;#039;&amp;#039;Half-Life 2: Episode Two&amp;#039;&amp;#039;&amp;#039; is the second chapter in Valve&amp;#039;s episodic continuation of the Half-Life 2 story. It follows Gordon Freeman and Alyx Vance as they escape the ruins of City 17 and journey through the wild, post-apocalyptic landscapes beyond. Their mission is to reach a Resistance stronghold called White Forest, where they hope to stop the Combine from opening a massive portal to their home dimension. The game features expansive outdoor environments, intense vehicle-based combat, and new enemy types like the fast-moving Hunter synth and the aggressive Antlion Worker. As the story unfolds, players confront larger battles, solve environmental puzzles, and uncover deeper secrets about the Combine’s plans.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|gameplay=The player takes control of Gordon Freeman as he and Alyx Vance escape the ruins of the Citadel. The Gravity Gun is used to solve puzzles, move objects, and fight enemies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|gameplay=The player takes control of Gordon Freeman as he and Alyx Vance escape the ruins of the Citadel. The Gravity Gun is used to solve puzzles, move objects, and fight enemies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|forklifts=The game features the &#039;&#039;[[Forklift (Half-Life: E2)]]&#039;&#039;. There are two confirmed forklift sightings in the game. One acts purely as a scenery item, while the other one can be interacted with to raise a platform so the player can traverse shelfs inside a small warehouse. To raise the platform the player simply need to pull the lever inside the forklift.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|forklifts=The game features the &#039;&#039;[[Forklift (Half-Life &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/ins&gt;: E2)]]&#039;&#039;. There are two confirmed forklift sightings in the game. One acts purely as a scenery item, while the other one can be interacted with to raise a platform so the player can traverse shelfs inside a small warehouse. To raise the platform the player simply need to pull the lever inside the forklift.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Gallery Game&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Gallery Game&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key certifiedwiki01:diff:1.41:old-4388:rev-4389:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://certified.wiki/index.php?title=Half-Life_2:_Episode_Two&amp;diff=4388&amp;oldid=prev</id>
		<title>Admin at 12:10, 8 March 2026</title>
		<link rel="alternate" type="text/html" href="https://certified.wiki/index.php?title=Half-Life_2:_Episode_Two&amp;diff=4388&amp;oldid=prev"/>
		<updated>2026-03-08T12:10:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:10, 8 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Content Game&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Content Game&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|introduction=&amp;#039;&amp;#039;&amp;#039;Half-Life 2: Episode Two&amp;#039;&amp;#039;&amp;#039; is the second chapter in Valve&amp;#039;s episodic continuation of the Half-Life 2 story. It follows Gordon Freeman and Alyx Vance as they escape the ruins of City 17 and journey through the wild, post-apocalyptic landscapes beyond. Their mission is to reach a Resistance stronghold called White Forest, where they hope to stop the Combine from opening a massive portal to their home dimension. The game features expansive outdoor environments, intense vehicle-based combat, and new enemy types like the fast-moving Hunter synth and the aggressive Antlion Worker. As the story unfolds, players confront larger battles, solve environmental puzzles, and uncover deeper secrets about the Combine’s plans.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|introduction=&amp;#039;&amp;#039;&amp;#039;Half-Life 2: Episode Two&amp;#039;&amp;#039;&amp;#039; is the second chapter in Valve&amp;#039;s episodic continuation of the Half-Life 2 story. It follows Gordon Freeman and Alyx Vance as they escape the ruins of City 17 and journey through the wild, post-apocalyptic landscapes beyond. Their mission is to reach a Resistance stronghold called White Forest, where they hope to stop the Combine from opening a massive portal to their home dimension. The game features expansive outdoor environments, intense vehicle-based combat, and new enemy types like the fast-moving Hunter synth and the aggressive Antlion Worker. As the story unfolds, players confront larger battles, solve environmental puzzles, and uncover deeper secrets about the Combine’s plans.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|gameplay=The player takes control of Gordon Freeman as he and Alyx Vance escape the ruins of the Citadel.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|gameplay=The player takes control of Gordon Freeman as he and Alyx Vance escape the ruins of the Citadel&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The Gravity Gun is used to solve puzzles, move objects, and fight enemies&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|forklifts=The game features the &amp;#039;&amp;#039;[[Forklift (Half-Life: E2)]]&amp;#039;&amp;#039;. There are two confirmed forklift sightings in the game. One acts purely as a scenery item, while the other one can be interacted with to raise a platform so the player can traverse shelfs inside a small warehouse. To raise the platform the player simply need to pull the lever inside the forklift.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|forklifts=The game features the &amp;#039;&amp;#039;[[Forklift (Half-Life: E2)]]&amp;#039;&amp;#039;. There are two confirmed forklift sightings in the game. One acts purely as a scenery item, while the other one can be interacted with to raise a platform so the player can traverse shelfs inside a small warehouse. To raise the platform the player simply need to pull the lever inside the forklift.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://certified.wiki/index.php?title=Half-Life_2:_Episode_Two&amp;diff=4387&amp;oldid=prev</id>
		<title>Admin: Created page with &quot;{{Infobox Game |image=Half-Life 2 Episode Two title.jpg |release=2007-10-10 |developers=Valve |publishers=Valve |platforms=Windows, Linux, PlayStation 3, Xbox 360, macOS |genres=First-person Shooter |modes=Single-player |label1=Series |data1=&#039;&#039;Half-Life&#039;&#039; }} {{Content Game |introduction=&#039;&#039;&#039;Half-Life 2: Episode Two&#039;&#039;&#039; is the second chapter in Valve&#039;s episodic continuation of the Half-Life 2 story. It follows Gordon Freeman and Alyx Vance as they es...&quot;</title>
		<link rel="alternate" type="text/html" href="https://certified.wiki/index.php?title=Half-Life_2:_Episode_Two&amp;diff=4387&amp;oldid=prev"/>
		<updated>2026-03-08T12:09:22Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Infobox Game |image=Half-Life 2 Episode Two title.jpg |release=2007-10-10 |developers=Valve |publishers=Valve |platforms=Windows, Linux, PlayStation 3, Xbox 360, macOS |genres=First-person Shooter |modes=Single-player |label1=Series |data1=&amp;#039;&amp;#039;&lt;a href=&quot;/Category:Half-Life&quot; title=&quot;Category:Half-Life&quot;&gt;Half-Life&lt;/a&gt;&amp;#039;&amp;#039; }} {{Content Game |introduction=&amp;#039;&amp;#039;&amp;#039;Half-Life 2: Episode Two&amp;#039;&amp;#039;&amp;#039; is the second chapter in Valve&amp;#039;s episodic continuation of the Half-Life 2 story. It follows Gordon Freeman and Alyx Vance as they es...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox Game&lt;br /&gt;
|image=Half-Life 2 Episode Two title.jpg&lt;br /&gt;
|release=2007-10-10&lt;br /&gt;
|developers=Valve&lt;br /&gt;
|publishers=Valve&lt;br /&gt;
|platforms=Windows, Linux, PlayStation 3, Xbox 360, macOS&lt;br /&gt;
|genres=First-person Shooter&lt;br /&gt;
|modes=Single-player&lt;br /&gt;
|label1=Series&lt;br /&gt;
|data1=&amp;#039;&amp;#039;[[:Category:Half-Life|Half-Life]]&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Content Game&lt;br /&gt;
|introduction=&amp;#039;&amp;#039;&amp;#039;Half-Life 2: Episode Two&amp;#039;&amp;#039;&amp;#039; is the second chapter in Valve&amp;#039;s episodic continuation of the Half-Life 2 story. It follows Gordon Freeman and Alyx Vance as they escape the ruins of City 17 and journey through the wild, post-apocalyptic landscapes beyond. Their mission is to reach a Resistance stronghold called White Forest, where they hope to stop the Combine from opening a massive portal to their home dimension. The game features expansive outdoor environments, intense vehicle-based combat, and new enemy types like the fast-moving Hunter synth and the aggressive Antlion Worker. As the story unfolds, players confront larger battles, solve environmental puzzles, and uncover deeper secrets about the Combine’s plans.&lt;br /&gt;
|gameplay=The player takes control of Gordon Freeman as he and Alyx Vance escape the ruins of the Citadel.&lt;br /&gt;
|forklifts=The game features the &amp;#039;&amp;#039;[[Forklift (Half-Life: E2)]]&amp;#039;&amp;#039;. There are two confirmed forklift sightings in the game. One acts purely as a scenery item, while the other one can be interacted with to raise a platform so the player can traverse shelfs inside a small warehouse. To raise the platform the player simply need to pull the lever inside the forklift.&lt;br /&gt;
}}&lt;br /&gt;
{{Gallery Game&lt;br /&gt;
|gallery_image1=Halflife2 forklift platform.jpg&lt;br /&gt;
|gallery_caption1=This forklift can raise a platform for the player to advance in the story&lt;br /&gt;
}}&lt;br /&gt;
{{Footer Game&lt;br /&gt;
|categories=Half-Life&lt;br /&gt;
}}&lt;br /&gt;
{{Social_Footer}}&lt;br /&gt;
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{{#ifeq: {{FULLPAGENAME}} | Form:Create Game/Preload | | [[Category:Video Games]] }}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
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