Crysis: Difference between revisions
Admin (talk | contribs) (Created page with "{| class="wikitable infotable" style="float: right; display: block; margin: 0px 10px 10px 15px;" |colspan="2" style="text-align: center; font-weight: bold; background-color: #EAE4D5;"|Crysis |- |colspan="2"|thumb|center|Crysis cover art |- |Release||13. November 2007 |- |Developer(s)||Crytek |- |Publisher(s)||Electronic Arts |- |Platform(s)||Windows<br>PlayStation 3<br>Xbox 360<br>'''''Remastered'''''<br>Nintendo Switch<br>Windows<br>PlaySt...") |
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{ | {{Infobox Game | ||
| | |image=Crysis Cover art.jpg | ||
|release=2007-11-13 | |||
|developers=Crytek | |||
|- | |publishers=Electronic Arts | ||
|platforms=Windows, PlayStation 3, Xbox 360, Nintendo Switch, PlayStation 4, Xbox One | |||
| | |genres=First-person Shooter | ||
|modes=Single-player, Online Multi-player | |||
| | }} | ||
{{Content Game | |||
| | |introduction='''Crysis''' is a seminal first-person shooter developed by Crytek and published by Electronic Arts. Set in 2020, the game follows a U.S. Army Delta Force team dispatched to the fictional Lingshan Islands after the discovery of an ancient extraterrestrial structure. The title became legendary for its "CryEngine" graphical fidelity and high hardware requirements, spawning a massive franchise and a 2020 remastered edition. | ||
|gameplay=Players control Jake "Nomad" Dunn, equipped with a "Nanosuit" that allows for real-time tactical adjustments: Strength, Speed, Armor, and Cloak. The gameplay emphasizes "Veni, Vidi, Vici" freedom, allowing players to approach objectives through stealth, long-range sniping, or brute force. The environment is highly destructible, featuring interactive foliage and physics-based combat against both North Korean KPA forces and the alien Ceph. | |||
|- | |forklifts=The forklifts featured within the game appear as standard electrical warehouse models. While they are physically simulated objects that react to the game's advanced physics engine, they primarily serve as environmental decoration. Players can use them as partial cover during firefights, though their relatively small profile makes them less effective than the surrounding industrial crates or Nanosuit-enhanced armor. | ||
| | }} | ||
| | {{Gallery Game | ||
| | |gallery_image1=Crysis forklift 01.jpg | ||
|gallery_caption1=Yellow forklifts like this one can be found throughout the final mission | |||
|gallery_image2=Crysis forklift 02.jpg | |||
|gallery_caption2=What a sight! | |||
}} | |||
{{Footer Game | |||
|categories=First-person Shooter, Online Multi-player, Single-player, Video Games, Windows, PlayStation 3, Xbox 360, Nintendo Switch, PlayStation 4, Xbox One | |||
}} | |||
{{Social_Footer}} | |||
{{#ifeq: {{FULLPAGENAME}} | Form:Create Game/Preload | | [[Category:Video Games]] }} | |||
[[Category:Video Games]] | |||
Latest revision as of 16:21, 7 February 2026
| Crysis | |
![]() | |
| Release | 13. November 2007 |
|---|---|
| Developer(s) | Crytek |
| Publisher(s) | Electronic Arts |
| Platform(s) | Windows PlayStation 3 Xbox 360 Nintendo Switch PlayStation 4 Xbox One |
| Genre(s) | First-person Shooter |
| Mode(s) | Single-player Online Multi-player |
Crysis is a seminal first-person shooter developed by Crytek and published by Electronic Arts. Set in 2020, the game follows a U.S. Army Delta Force team dispatched to the fictional Lingshan Islands after the discovery of an ancient extraterrestrial structure. The title became legendary for its "CryEngine" graphical fidelity and high hardware requirements, spawning a massive franchise and a 2020 remastered edition.
Gameplay
Players control Jake "Nomad" Dunn, equipped with a "Nanosuit" that allows for real-time tactical adjustments: Strength, Speed, Armor, and Cloak. The gameplay emphasizes "Veni, Vidi, Vici" freedom, allowing players to approach objectives through stealth, long-range sniping, or brute force. The environment is highly destructible, featuring interactive foliage and physics-based combat against both North Korean KPA forces and the alien Ceph.
Forklifts
The forklifts featured within the game appear as standard electrical warehouse models. While they are physically simulated objects that react to the game's advanced physics engine, they primarily serve as environmental decoration. Players can use them as partial cover during firefights, though their relatively small profile makes them less effective than the surrounding industrial crates or Nanosuit-enhanced armor.
Gallery
-
Yellow forklifts like this one can be found throughout the final mission
-
What a sight!
