Metal Slug 4: Difference between revisions

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{| class="wikitable infotable" style="float: right; display: block;  margin: 0px 10px 10px 15px;"
{{Infobox Game
|colspan="2" style="text-align: center; font-weight: bold; background-color: #EAE4D5;"|Metal Slug 4
|image=Metal slug 4 logo.png
|-
|release=2002-03-27
|colspan="2"|[[File:Metal slug 4 logo.png|thumb|center|Game Logo]]
|developers=Mega Enterprise, Noise Factory, Playmore
|-
|publishers=Playmore
|Release||27. March 2002
|platforms=Neo-Geo, Xbox, PlayStation 2, Nintendo Switch
|-
|genres=Platformer, Run & Gun
|Developer(s)||Mega Enterprise<br>Noise Factory<br>Playmore
|modes=Single-player, Local Co-op
|-
}}
|Publisher(s)||Playmore
{{Content Game
|-
|introduction='''Metal Slug 4''' is a run & gun platformer developed by Mega Enterprise, Noise Factory, and Playmore. Released in 2002 for the Neo-Geo MVS arcade platform, it is the fourth installment in the Metal Slug series.
|Platform(s)||Neo-Geo<br>Xbox<br>Playstation 2<br>Nintendo Switch
|gameplay=The game follows Marco, Fio, and new members Trevor and Nadia as they combat a cyber-terrorist group unleashing a global computer virus. It retains classic series gameplay while introducing the Metallish System for earning medals and increased Slug defenses. Players navigate six stages filled with unique enemies and bosses, utilizing an array of weapons and vehicles like the M-15A Bradley and Metal Crow.
|-
|forklifts=The Forklift appears in Mission 5. While the vehicle itself is invincible, it does not protect the player from enemy fire, and players are restricted to firing their own weapons in three directions.
|Genre(s)||Platform<br>Run & Gun
Pressing the cannon button launches the forklift's fork for massive damage using its own "ammo." The jump button allows the vehicle to jack upwards to reach higher elevations. The player is automatically dismounted at the end of the section.
|-
}}
|Mode(s)||[[:Category:Single-player|Single-player]]<br>[[:Category:Local Co-op|Local Co-op]]
{{Gallery Game
|}
|gallery_image1=Metal_slug_4_forklift_01.png
Metal Slug 4 is a run and gun arcade game for the Neo-Geo console/arcade platform, developed by Mega Enterprise along with Noise Factory and Playmore. It was released in 2002 for the Neo-Geo MVS arcade platform, and is the fourth game in the Metal Slug series. Two years later, Playmore published Metal Slug 4 for consoles. Metal Slug 4 retains the same gameplay as previous titles, with the addition of some enemies, bosses, weapons, several vehicles and a bonus combo system. It was ported to Xbox and PlayStation 2 as a stand-alone game in Japan and Europe, and along with Metal Slug 5 as a compilation in North America and South Korea. The Nintendo Switch version was released in 2018. A bonus scoring system was added that allows the player to be rewarded depending on how many enemies are killed in the time allotted. The time allotted is determined from the type of emblem that is picked up.
|gallery_caption1=Forklift in mission 5
In the game, a cyber-terrorist group has struck out at the world by unleashing a computer virus through the internet with a sole purpose of hijacking the militaries of the world's nations. Join Marco, Fio, and new Metal Slug team members Trevor and Nadia to stop the distribution of the virus before it's too late.
}}
The game features six challenging stages and a wide array of unique enemies.
{{Footer Game
The game also includes new vehicles such as the M-15A Bradley, Metal Crow, Walking Machine, and Forklift.
|notes=
Additionally, the game introduces the Metallish System, which allows players to earn medals by racking up points, and increased Slug Defenses, where Slugs take four hits instead of three.
|categories=Local Co-op, Run & Gun, Single-player, Platformer, Video Games, Neo-Geo, Xbox, PlayStation 2, Nintendo Switch
 
}}
The forklift is an ordinary forklift, the player can only shoot with their own gun. The player is restricted to three directions, so they cannot shoot downwards nor arc the Heavy Machine Gun's bullets. While the Forklift is invincible, it cannot protect the player from enemy attacks.
{{Social_Footer}}
<gallery style="float: right;">
Metal_slug_4_forklift_01.png|Forklift in mission 5
</gallery>
Much like the Drill Slug, pressing the cannon button launches the forklift's fork and deals massive damage. This attack uses its' own "ammo". Pressing the jump button causes the Slug to jack upwards, and pressing the button again returns it back to the floor.
 
The Forklift appears in Mission 5 alongside the Metal Claw after passing the crank. The player is automatically dismounted from the Forklift right before entering the next section.
 
[[Category:Local Co-op]]
[[Category:Run & Gun]]
[[Category:Single-player]]
[[Category:Platform]]
[[Category:Video Games]]

Latest revision as of 23:30, 17 February 2026

Metal Slug 4
Release 27. March 2002
Developer(s) Mega Enterprise
Noise Factory
Playmore
Publisher(s) Playmore
Platform(s) Neo-Geo
Xbox
PlayStation 2
Nintendo Switch
Genre(s) Platformer
Run & Gun
Mode(s) Single-player
Local Co-op

Metal Slug 4 is a run & gun platformer developed by Mega Enterprise, Noise Factory, and Playmore. Released in 2002 for the Neo-Geo MVS arcade platform, it is the fourth installment in the Metal Slug series.

Gameplay

The game follows Marco, Fio, and new members Trevor and Nadia as they combat a cyber-terrorist group unleashing a global computer virus. It retains classic series gameplay while introducing the Metallish System for earning medals and increased Slug defenses. Players navigate six stages filled with unique enemies and bosses, utilizing an array of weapons and vehicles like the M-15A Bradley and Metal Crow.

Forklifts

The Forklift appears in Mission 5. While the vehicle itself is invincible, it does not protect the player from enemy fire, and players are restricted to firing their own weapons in three directions. Pressing the cannon button launches the forklift's fork for massive damage using its own "ammo." The jump button allows the vehicle to jack upwards to reach higher elevations. The player is automatically dismounted at the end of the section.

Gallery

0
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