Aggressive Inline: Difference between revisions
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{ | {{Infobox Game | ||
| | |image=Aggressive Inline Coverart.png | ||
|release=2002-05-29 | |||
|developers=Z-Axis, Full Fat | |||
|- | |publishers=AKA Acclaim | ||
|platforms=Xbox, Game Boy Advance, GameCube, PlayStation 2 | |||
| | |genres=Sports | ||
|modes=Single-player, Local Multi-player | |||
| | }} | ||
{{Content Game | |||
| | |introduction=Aggressive Inline is a 2002 sports video game developed by Z-Axis and published by AKA Acclaim, which simulates aggressive inline skating. The game allows players to complete tricks and objectives in open-ended levels, with a focus on performing a wide variety of skating maneuvers. It features 10 top pro skaters, including Taig Khris, Franky Morales, Jaren Grob, Shane Yost, and Chris Edwards, the sport’s founding father. | ||
|gameplay=The game includes 9 huge levels filled with rails, ramps, pipes, and surprises, along with 30 to 60 objectives per level. A key gameplay mechanic is the "Juice Meter", which replaces a fixed time limit, draining as the player stands still or after crashing, and can be replenished by performing tricks or collecting juice boxes. The game also includes a Park Editor, allowing players to create their own levels. | |||
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There are two versions of the game, developed respectively by Z-Axis and Full Fat. The Game Boy Advance version is the odd one out, featuring different levels and objectives than the other versions. Despite these differences, forklifts appear in both versions. | |||
The | |forklifts=Luckily, forklifts are present in both the console and Game Boy Advance versions of the game, appearing as environmental objects within certain levels. | ||
}} | |||
The | {{Gallery Game | ||
|gallery_image1=Aggressive inline forklift gamecube.jpg | |||
|gallery_caption1=The forklift from the Museum level, shown in the GameCube version | |||
|gallery_image2=Aggressive inline forklifts gba.png | |||
|gallery_caption2=Forklifts in the Supply Warehouse level featured in the Game Boy Advance version | |||
}} | |||
{{Footer Game | |||
|categories=Video Games, Sports, Single-player, Local Multi-player, PlayStation 2, GameCube, Xbox, Game Boy Advance | |||
}} | |||
{{Social_Footer}} | |||
{{#ifeq: {{FULLPAGENAME}} | Form:Create Game/Preload | | [[Category:Video Games]] }} | |||
[[Category:Video Games]] | |||
Latest revision as of 15:11, 7 February 2026
| Aggressive Inline | |
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| Release | 29. May 2002 |
|---|---|
| Developer(s) | Z-Axis Full Fat |
| Publisher(s) | AKA Acclaim |
| Platform(s) | Xbox Game Boy Advance GameCube PlayStation 2 |
| Genre(s) | Sports |
| Mode(s) | Single-player Local Multi-player |
Aggressive Inline is a 2002 sports video game developed by Z-Axis and published by AKA Acclaim, which simulates aggressive inline skating. The game allows players to complete tricks and objectives in open-ended levels, with a focus on performing a wide variety of skating maneuvers. It features 10 top pro skaters, including Taig Khris, Franky Morales, Jaren Grob, Shane Yost, and Chris Edwards, the sport’s founding father.
Gameplay
The game includes 9 huge levels filled with rails, ramps, pipes, and surprises, along with 30 to 60 objectives per level. A key gameplay mechanic is the "Juice Meter", which replaces a fixed time limit, draining as the player stands still or after crashing, and can be replenished by performing tricks or collecting juice boxes. The game also includes a Park Editor, allowing players to create their own levels.
There are two versions of the game, developed respectively by Z-Axis and Full Fat. The Game Boy Advance version is the odd one out, featuring different levels and objectives than the other versions. Despite these differences, forklifts appear in both versions.
Forklifts
Luckily, forklifts are present in both the console and Game Boy Advance versions of the game, appearing as environmental objects within certain levels.
Gallery
-
The forklift from the Museum level, shown in the GameCube version
-
Forklifts in the Supply Warehouse level featured in the Game Boy Advance version
