Half-Life: Difference between revisions
| (One intermediate revision by the same user not shown) | |||
| Line 7: | Line 7: | ||
|genres=First-person Shooter | |genres=First-person Shooter | ||
|modes=Single-player, Local Multi-player, Online Multi-player | |modes=Single-player, Local Multi-player, Online Multi-player | ||
|label1=Series | |||
|data1=''[[:Category:Half-Life|Half-Life]]'' | |||
}} | }} | ||
{{Content Game | {{Content Game | ||
|introduction='''Half-Life''' is a 1998 first-person shooter developed by Valve and published by Sierra Studios. The game is set in the Black Mesa Research Facility and follows scientist Gordon Freeman as he struggles to escape following a disastrous resonance cascade. | |introduction='''Half-Life''' is a 1998 first-person shooter developed by Valve and published by Sierra Studios. The game is set in the Black Mesa Research Facility and follows scientist Gordon Freeman as he struggles to escape following a disastrous resonance cascade. | ||
|gameplay=The game requires the player to perform combat tasks and puzzle solving to advance. Unlike most shooters of its era, ''Half-Life'' tells its story through scripted sequences rather than cutscenes, maintaining a continuous first-person perspective. The game is divided into chapters with seamless transitions between maps, emphasizing an immersive, uninterrupted experience as the player navigates the facility's hazards and alien invaders. | |gameplay=The game requires the player to perform combat tasks and puzzle solving to advance. Unlike most shooters of its era, ''Half-Life'' tells its story through scripted sequences rather than cutscenes, maintaining a continuous first-person perspective. The game is divided into chapters with seamless transitions between maps, emphasizing an immersive, uninterrupted experience as the player navigates the facility's hazards and alien invaders. | ||
|forklifts=At the beginning of the game, various forklifts | |forklifts=At the beginning of the game, various forklifts branded as ''[[Haihan]]'' can be seen driving around the facility during the tram ride. | ||
}} | }} | ||
{{Gallery Game | {{Gallery Game | ||
|gallery_image1=Half life forklift | |gallery_image1=Half life forklift 02.jpg | ||
|gallery_caption1=Gus | |gallery_caption1=Gus on his Haihan forklift | ||
}} | }} | ||
{{Footer Game | {{Footer Game | ||
|categories=First-person Shooter, Local Co-op, Local Multi-player, Online Multi-player, Single-player, Video Games, Windows, PlayStation 2, macOS, Linux, Half-Life | |||
|categories=First-person Shooter, Local Co-op, Local Multi-player, Online Multi-player, Single-player, Video Games, Windows, PlayStation 2, macOS, Linux | |||
}} | }} | ||
{{Social_Footer}} | {{Social_Footer}} | ||
Latest revision as of 03:09, 8 March 2026
| Half-Life | |
![]() | |
| Release | 19. November 1998 |
|---|---|
| Developer(s) | Valve |
| Publisher(s) | Sierra Studios |
| Platform(s) | Windows PlayStation 2 macOS Linux |
| Genre(s) | First-person Shooter |
| Mode(s) | Single-player Local Multi-player Online Multi-player |
| Series | Half-Life |
Half-Life is a 1998 first-person shooter developed by Valve and published by Sierra Studios. The game is set in the Black Mesa Research Facility and follows scientist Gordon Freeman as he struggles to escape following a disastrous resonance cascade.
Gameplay
The game requires the player to perform combat tasks and puzzle solving to advance. Unlike most shooters of its era, Half-Life tells its story through scripted sequences rather than cutscenes, maintaining a continuous first-person perspective. The game is divided into chapters with seamless transitions between maps, emphasizing an immersive, uninterrupted experience as the player navigates the facility's hazards and alien invaders.
Forklifts
At the beginning of the game, various forklifts branded as Haihan can be seen driving around the facility during the tram ride.
Gallery
-
Gus on his Haihan forklift
