Max Payne 2: The Fall of Max Payne: Difference between revisions

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|introduction='''Max Payne 2: The Fall of Max Payne''' is a 2003 third-person shooter developed by Remedy Entertainment and published by [www.rockstargames.com Rockstar Games]. The story follows NYPD detective Max Payne as he is drawn into a series of tragic events involving a group of contract killers known as the Cleaners and the return of Mona Sax.
|introduction='''Max Payne 2: The Fall of Max Payne''' is a 2003 third-person shooter developed by Remedy Entertainment and published by Rockstar Games. The story follows NYPD detective Max Payne as he is drawn into a series of tragic events involving a group of contract killers known as the Cleaners and the return of Mona Sax.
|gameplay=The game is renowned for its neo-noir storytelling, intense action sequences, and the iconic bullet time mechanic. As Max and Mona work together to uncover the truth, they face numerous challenges leading to a final confrontation with the antagonist, Vlad. The narrative features multiple endings depending on the difficulty level and delves deep into Max's personal struggles and quest for redemption.
|gameplay=The game is renowned for its neo-noir storytelling, intense action sequences, and the iconic bullet time mechanic. As Max and Mona work together to uncover the truth, they face numerous challenges leading to a final confrontation with the antagonist, Vlad. The narrative features multiple endings depending on the difficulty level and delves deep into Max's personal struggles and quest for redemption.
|forklifts=Several yellow forklifts are found inside the warehouse in Chapter 1: Elevator Doors. While some serve as static decoration, others are involved in scripted events where NPCs drive them into objects in an attempt to kill the player.
|forklifts=Several yellow forklifts are found inside the warehouse in Chapter 1: Elevator Doors. While some serve as static decoration, others are involved in scripted events where NPCs drive them into objects in an attempt to kill the player.

Latest revision as of 23:24, 17 February 2026

Max Payne 2: The Fall of Max Payne
Release 15. October 2003
Developer(s) Remedy Entertainment
Publisher(s) Rockstar Games
Platform(s) Windows
Xbox
PlayStation 2
Genre(s) Third-person Shooter
Mode(s) Single-player

Max Payne 2: The Fall of Max Payne is a 2003 third-person shooter developed by Remedy Entertainment and published by Rockstar Games. The story follows NYPD detective Max Payne as he is drawn into a series of tragic events involving a group of contract killers known as the Cleaners and the return of Mona Sax.

Gameplay

The game is renowned for its neo-noir storytelling, intense action sequences, and the iconic bullet time mechanic. As Max and Mona work together to uncover the truth, they face numerous challenges leading to a final confrontation with the antagonist, Vlad. The narrative features multiple endings depending on the difficulty level and delves deep into Max's personal struggles and quest for redemption.

Forklifts

Several yellow forklifts are found inside the warehouse in Chapter 1: Elevator Doors. While some serve as static decoration, others are involved in scripted events where NPCs drive them into objects in an attempt to kill the player.

Gallery

Notes

  1. S. Derboo, The Video Game Forklift Museum, retrieved 20 June, 2025, from https://samderboo.com/forklifts.php.

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