Fallout 2: Difference between revisions

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Zworp
Zworp (talk | contribs) (Created page with "{{Infobox Game |image=PC Game Fallout 2.jpg |release=1998-12-29 |developers=Black Isle Studios |publishers=Interplay Productions |platforms=Windows, macOS |genres=Roleplaying |modes=Single-player }} {{Content Game |introduction=Fallout 2: A Post Nuclear Role Playing Game is a 1998 role-playing video game developed by Black Isle Studios and published by Interplay Productions. It is a sequel to Fallout (1997), featuring similar graphics and game mechanics. |gameplay=Fallou...")
 
 
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|introduction=Fallout 2: A Post Nuclear Role Playing Game is a 1998 role-playing video game developed by Black Isle Studios and published by Interplay Productions. It is a sequel to Fallout (1997), featuring similar graphics and game mechanics.
|introduction=Fallout 2: A Post Nuclear Role Playing Game is a 1998 role-playing video game developed by Black Isle Studios and published by Interplay Productions. It is a sequel to Fallout (1997), featuring similar graphics and game mechanics.
|gameplay=Fallout 2 is a role-playing video game. The player begins by selecting one of three pre-made characters, or one with player-customized attributes. The protagonist, known as the Chosen One, has seven primary statistics that the player can set: strength, perception, endurance, charisma, intelligence, agility, and luck.
|gameplay=Fallout 2 is a role-playing video game. The player begins by selecting one of three pre-made characters, or one with player-customized attributes. The protagonist, known as the Chosen One, has seven primary statistics that the player can set: strength, perception, endurance, charisma, intelligence, agility, and luck.
In Fallout 2, the player explores the game world from a trimetric perspective and interacts with non-player characters (NPCs). Characters vary in their amount of dialogue; some say short messages, while others speak at length. Certain characters are illustrated with 3D models, known as "talking heads", during conversations.
Combat is turn based and uses an action-point system, the number of action points that are available depending on certain perks and the player's allocation in the agility statistic.
|forklifts=Old looking forklifts are present at a few spots in game, they are simply used as decoration and have no impact on the gameplay.
|forklifts=Old looking forklifts are present at a few spots in game, they are simply used as decoration and have no impact on the gameplay.
}}
}}

Latest revision as of 15:43, 13 March 2026

Fallout 2
Release 29. December 1998
Developer(s) Black Isle Studios
Publisher(s) Interplay Productions
Platform(s) Windows
macOS
Genre(s) Roleplaying
Mode(s) Single-player

Fallout 2: A Post Nuclear Role Playing Game is a 1998 role-playing video game developed by Black Isle Studios and published by Interplay Productions. It is a sequel to Fallout (1997), featuring similar graphics and game mechanics.

Gameplay

Fallout 2 is a role-playing video game. The player begins by selecting one of three pre-made characters, or one with player-customized attributes. The protagonist, known as the Chosen One, has seven primary statistics that the player can set: strength, perception, endurance, charisma, intelligence, agility, and luck.

In Fallout 2, the player explores the game world from a trimetric perspective and interacts with non-player characters (NPCs). Characters vary in their amount of dialogue; some say short messages, while others speak at length. Certain characters are illustrated with 3D models, known as "talking heads", during conversations.

Combat is turn based and uses an action-point system, the number of action points that are available depending on certain perks and the player's allocation in the agility statistic.

Forklifts

Old looking forklifts are present at a few spots in game, they are simply used as decoration and have no impact on the gameplay.

Gallery



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