Fallout 2: Difference between revisions
Zworp (talk | contribs) (Created page with "{{Infobox Game |image=PC Game Fallout 2.jpg |release=1998-12-29 |developers=Black Isle Studios |publishers=Interplay Productions |platforms=Windows, macOS |genres=Roleplaying |modes=Single-player }} {{Content Game |introduction=Fallout 2: A Post Nuclear Role Playing Game is a 1998 role-playing video game developed by Black Isle Studios and published by Interplay Productions. It is a sequel to Fallout (1997), featuring similar graphics and game mechanics. |gameplay=Fallou...") |
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|introduction=Fallout 2: A Post Nuclear Role Playing Game is a 1998 role-playing video game developed by Black Isle Studios and published by Interplay Productions. It is a sequel to Fallout (1997), featuring similar graphics and game mechanics. | |introduction=Fallout 2: A Post Nuclear Role Playing Game is a 1998 role-playing video game developed by Black Isle Studios and published by Interplay Productions. It is a sequel to Fallout (1997), featuring similar graphics and game mechanics. | ||
|gameplay=Fallout 2 is a role-playing video game. The player begins by selecting one of three pre-made characters, or one with player-customized attributes. The protagonist, known as the Chosen One, has seven primary statistics that the player can set: strength, perception, endurance, charisma, intelligence, agility, and luck. | |gameplay=Fallout 2 is a role-playing video game. The player begins by selecting one of three pre-made characters, or one with player-customized attributes. The protagonist, known as the Chosen One, has seven primary statistics that the player can set: strength, perception, endurance, charisma, intelligence, agility, and luck. | ||
In Fallout 2, the player explores the game world from a trimetric perspective and interacts with non-player characters (NPCs). Characters vary in their amount of dialogue; some say short messages, while others speak at length. Certain characters are illustrated with 3D models, known as "talking heads", during conversations. | |||
Combat is turn based and uses an action-point system, the number of action points that are available depending on certain perks and the player's allocation in the agility statistic. | |||
|forklifts=Old looking forklifts are present at a few spots in game, they are simply used as decoration and have no impact on the gameplay. | |forklifts=Old looking forklifts are present at a few spots in game, they are simply used as decoration and have no impact on the gameplay. | ||
}} | }} | ||
Latest revision as of 15:43, 13 March 2026
| Fallout 2 | |
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| |
| Release | 29. December 1998 |
|---|---|
| Developer(s) | Black Isle Studios |
| Publisher(s) | Interplay Productions |
| Platform(s) | Windows macOS |
| Genre(s) | Roleplaying |
| Mode(s) | Single-player |
Fallout 2: A Post Nuclear Role Playing Game is a 1998 role-playing video game developed by Black Isle Studios and published by Interplay Productions. It is a sequel to Fallout (1997), featuring similar graphics and game mechanics.
Gameplay
Fallout 2 is a role-playing video game. The player begins by selecting one of three pre-made characters, or one with player-customized attributes. The protagonist, known as the Chosen One, has seven primary statistics that the player can set: strength, perception, endurance, charisma, intelligence, agility, and luck.
In Fallout 2, the player explores the game world from a trimetric perspective and interacts with non-player characters (NPCs). Characters vary in their amount of dialogue; some say short messages, while others speak at length. Certain characters are illustrated with 3D models, known as "talking heads", during conversations.
Combat is turn based and uses an action-point system, the number of action points that are available depending on certain perks and the player's allocation in the agility statistic.
Forklifts
Old looking forklifts are present at a few spots in game, they are simply used as decoration and have no impact on the gameplay.
Gallery
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You can't be a cool gang without a forklift in your backyard.
