Grim Fandango: Difference between revisions

From Forklift Certified Video Games
Jump to navigation Jump to search
Admin
Admin (talk | contribs) (Created page with "{| class="wikitable infotable" style="float: right; display: block; margin: 0px 10px 10px 15px;" |colspan="2" style="text-align: center; font-weight: bold; background-color: #EAE4D5;"|Grim Fandango |- |colspan="2"|thumb|center|Grim Fandango artwork |- |Release||30. October 1998 |- |Developer(s)||LucasArts |- |Publisher(s)||LucasArts |- |Platform(s)||Windows<br>Linux<br>OS X<br>PlayStation 4<br>PlayStation Vita<br>Android<br>iOS<br>Nint...")
 
Line 19: Line 19:
Grim Fandango is a 1998 [[:Category:Adventure|adventure]] game developed and published by LucasArts, directed by Tim Schafer.
Grim Fandango is a 1998 [[:Category:Adventure|adventure]] game developed and published by LucasArts, directed by Tim Schafer.
It is set in the Land of the Dead, a retro-futuristic version of the 1950s, where recently departed souls travel before reaching their final destination. The story follows Manuel "Manny" Calavera, a travel agent who guides souls on their journey. The game combines elements of the Aztec afterlife with film noir style, drawing influences from films like The Maltese Falcon, On the Waterfront, and Casablanca.
It is set in the Land of the Dead, a retro-futuristic version of the 1950s, where recently departed souls travel before reaching their final destination. The story follows Manuel "Manny" Calavera, a travel agent who guides souls on their journey. The game combines elements of the Aztec afterlife with film noir style, drawing influences from films like The Maltese Falcon, On the Waterfront, and Casablanca.
Grim Fandango was the first LucasArts adventure game to use 3D computer graphics overlaid on pre-rendered static backgrounds.  
Grim Fandango was the first LucasArts [[:Category:Adventure|adventure]] game to use 3D computer graphics overlaid on pre-rendered static backgrounds.  


The game was remastred in January 2015 by Schafer's new developer Double Fine Productions making it playable on modern platforms.
The game was remastred in January 2015 by Schafer's new developer Double Fine Productions making it playable on modern platforms.


<gallery>
<gallery>
Grimfandango forklift.jpg|The forklift in Grim Fandango which the player controls for a short sequence of the game<ref>S. Derboo, ''The Video Game Forklift Museum'', retrieved 18 July, 2025, from https://samderboo.com/forklifts.php.</ref>
Grimfandango forklift.jpg|The forklift in Grim Fandango which the player controls for a short sequence of the game<ref>S. Derboo, ''The Video Game Forklift Museum'', retrieved 18 June, 2025, from https://samderboo.com/forklifts.php.</ref>
</gallery>
</gallery>



Revision as of 15:10, 30 June 2025

Grim Fandango
Grim Fandango artwork
Release 30. October 1998
Developer(s) LucasArts
Publisher(s) LucasArts
Platform(s) Windows
Linux
OS X
PlayStation 4
PlayStation Vita
Android
iOS
Nintendo Switch
Xbox One
Genre(s) Adventure
Mode(s) Single-player

Grim Fandango is a 1998 adventure game developed and published by LucasArts, directed by Tim Schafer. It is set in the Land of the Dead, a retro-futuristic version of the 1950s, where recently departed souls travel before reaching their final destination. The story follows Manuel "Manny" Calavera, a travel agent who guides souls on their journey. The game combines elements of the Aztec afterlife with film noir style, drawing influences from films like The Maltese Falcon, On the Waterfront, and Casablanca. Grim Fandango was the first LucasArts adventure game to use 3D computer graphics overlaid on pre-rendered static backgrounds.

The game was remastred in January 2015 by Schafer's new developer Double Fine Productions making it playable on modern platforms.

Notes

  1. S. Derboo, The Video Game Forklift Museum, retrieved 18 June, 2025, from https://samderboo.com/forklifts.php.