The Bureau: XCOM Declassified: Difference between revisions
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Admin (talk | contribs) (Created page with "{| class="wikitable infotable" style="float: right; display: block; margin: 0px 10px 10px 15px;" |colspan="2" style="text-align: center; font-weight: bold; background-color: #EAE4D5;"|The Bureau: XCOM Declassified |- |colspan="2"|thumb|center|The Bureau: XCOM Declassified cover art |- |Release||20. August 2013 |- |Developer(s)||2K Marin |- |Publisher(s)||2K |- |Platform(s)||PlayStation 3<br>Windows<br>Xbox 360<br>OS X |- |Genr...") |
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The story involves elements of science fiction, with the Bureau attempting to protect humanity from an extraterrestrial threat while maintaining secrecy. | The story involves elements of science fiction, with the Bureau attempting to protect humanity from an extraterrestrial threat while maintaining secrecy. | ||
The forklift in the game is of a strange and rather impractical design. It looks like a yellow brick with a mast slapped to the front of it | The forklift in the game is of a strange and rather impractical design. It looks like a yellow brick with a mast slapped to the front of it. | ||
<gallery> | <gallery> | ||
Revision as of 09:22, 5 July 2025
The Bureau: XCOM Declassified is a third-person tactical shooter developed by 2K Marin and published by 2K, set in 1962 during the Cold War.
The game follows William Carter, a special agent who leads a squad to investigate and conceal an alien invasion by a group known as the Outsiders.
The story involves elements of science fiction, with the Bureau attempting to protect humanity from an extraterrestrial threat while maintaining secrecy.
The forklift in the game is of a strange and rather impractical design. It looks like a yellow brick with a mast slapped to the front of it.
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The bureau forklift in all its glory[1]
Notes
- ↑ S. Derboo, The Video Game Forklift Museum, retrieved 5 July, 2025, from https://samderboo.com/forklifts.php.
