Aggressive Inline: Difference between revisions

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|colspan="2" style="text-align: center; font-weight: bold;"|Aggressive Inline
|colspan="2" style="text-align: center; font-weight: bold;"|Aggressive Inline
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|colspan="2"|[[File:Aggressive Inline Coverart.png|thumb|center|Aggressive Inline cover art]]
|colspan="2"|[[File:Aggressive Inline Coverart.png|frameless|center|Aggressive Inline cover art]]
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|Release||29. May 2002
|Release||29. May 2002
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There are two versions of the game, developed respectively by Z-Axis and Full Fat. The Game Boy Advance version being the odd one out, with different levels and objectives than the others. Luckily, though different, there are forklifts in both versions.
There are two versions of the game, developed respectively by Z-Axis and Full Fat. The Game Boy Advance version being the odd one out, with different levels and objectives than the others. Luckily, though different, there are forklifts in both versions.


= Gallery =
<gallery>
<gallery>
Aggressive inline forklift gamecube.jpg|The forklift from the Museum level, here seen in the Gamecube version
Aggressive inline forklift gamecube.jpg|The forklift from the Museum level, here seen in the Gamecube version
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</gallery>
</gallery>


‎<vote />


[[Category:Local Multi-player]]
[[Category:Local Multi-player]]

Revision as of 03:56, 9 January 2026

Aggressive Inline
Aggressive Inline cover art
Aggressive Inline cover art
Release 29. May 2002
Developer(s) Z-Axis
Full Fat (GBA)
Publisher(s) AKA Acclaim
Platform(s) PlayStation 2
GameCube
Xbox
Game Boy Advance
Genre(s) Sports
Mode(s) Single-player
Local Multi-player

Aggressive Inline is a 2002 sports video game developed by Z-Axis and published by AKA Acclaim, which simulates aggressive inline skating. The game allows players to complete tricks and objectives in open-ended levels, with a focus on performing a wide variety of skating maneuvers. It features 10 top pro skaters, including Taig Khris, Franky Morales, Jaren Grob, Shane Yost, and Chris Edwards, the sport’s founding father. The game includes 9 huge levels filled with rails, ramps, pipes, and surprises, along with 30 to 60 objectives per level. A key gameplay mechanic is the "Juice Meter," which replaces a fixed time limit, draining as the player stands still or after crashing, and can be replenished by performing tricks or collecting juice boxes. The game also includes a Park Editor, allowing players to create their own levels.

There are two versions of the game, developed respectively by Z-Axis and Full Fat. The Game Boy Advance version being the odd one out, with different levels and objectives than the others. Luckily, though different, there are forklifts in both versions.

Gallery

0