Max Payne 2: The Fall of Max Payne
| Max Payne 2: The Fall of Max Payne | |
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| Release | 15. October 2003 |
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| Developer(s) | Remedy Entertainment |
| Publisher(s) | Rockstar Games |
| Platform(s) | Windows Xbox PlayStation 2 |
| Genre(s) | Third-person Shooter |
| Mode(s) | Single-player |
Max Payne 2: The Fall of Max Payne is a 2003 third-person shooter developed by Remedy Entertainment and published by [www.rockstargames.com Rockstar Games]. The story follows NYPD detective Max Payne as he is drawn into a series of tragic events involving a group of contract killers known as the Cleaners and the return of Mona Sax.
Gameplay
The game is renowned for its neo-noir storytelling, intense action sequences, and the iconic bullet time mechanic. As Max and Mona work together to uncover the truth, they face numerous challenges leading to a final confrontation with the antagonist, Vlad. The narrative features multiple endings depending on the difficulty level and delves deep into Max's personal struggles and quest for redemption.
Forklifts
Several yellow forklifts are found inside the warehouse in Chapter 1: Elevator Doors. While some serve as static decoration, others are involved in scripted events where NPCs drive them into objects in an attempt to kill the player.
Gallery
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One of the yellow forklifts spread around the warehouse[1]
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An NPC crashing into the wall in front of Max
Notes
- ↑ S. Derboo, The Video Game Forklift Museum, retrieved 20 June, 2025, from https://samderboo.com/forklifts.php.
