Halo: Reach
| Halo: Reach | |
| Release | 14. September 2010 |
| Developer(s) | Bungie Studios |
| Publisher(s) | Xbox Game Studios |
| Platform(s) | Xbox 360 Windows |
| Genre(s) | FPS |
| Mode(s) | Single-player Online Co-op |
Halo: Reach is a first-person shooter video game set in the Halo universe and serves as a direct prequel to Halo: Combat Evolved, depicting the Fall of Reach. The game was developed by Bungie, LLC. and published by Microsoft Game Studios for the Xbox 360 console. It was released on September 14, 2010, in North America, Europe, Australia, Brazil, and Asia. The campaign in Halo: Reach consists of eleven levels, ten of which are playable, and follows Noble Team, a squad of SPARTAN-III Commandos, as they fight against the Covenant during the Fall of Reach. The story begins with Noble Six, a customizable Spartan, joining the team and embarking on missions to defend Reach from the Covenant invasion. The game's narrative is set in the year 2552, during the Covenant invasion of the Human colony world Reach, which serves as the main military center of the UNSC. The game's final mission sees Noble Six left on Reach to defend the UNSC Pillar of Autumn, ultimately leading to the ship's escape and the beginning of the events in Halo: Combat Evolved. The post-credits scene shows Noble Six's last stand against overwhelming Covenant forces, ending with the Spartan's helmet left on the ground in a shot that mirrors the game's opening scene. The game is considered by many to be the greatest Halo game of all time, with a strong plot and excellent pacing.
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An unoccupied S-2 Traxus Cargo Transporter in Halo: Reach
